##-*****************************************************************************
##
## Copyright (c) 2009-2012,
##  Sony Pictures Imageworks Inc. and
##  Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
##
## All rights reserved.
##
## Redistribution and use in source and binary forms, with or without
## modification, are permitted provided that the following conditions are
## met:
## *       Redistributions of source code must retain the above copyright
## notice, this list of conditions and the following disclaimer.
## *       Redistributions in binary form must reproduce the above
## copyright notice, this list of conditions and the following disclaimer
## in the documentation and/or other materials provided with the
## distribution.
## *       Neither the name of Industrial Light & Magic nor the names of
## its contributors may be used to endorse or promote products derived
## from this software without specific prior written permission.
##
## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
##
##-*****************************************************************************

# C++ files for this project
SET( CXX_FILES
  OMaterial.cpp
  IMaterial.cpp
  MaterialFlatten.cpp
  MaterialAssignment.cpp
  InternalUtil.cpp
)

SET( H_FILES
  SchemaInfoDeclarations.h
  OMaterial.h
  IMaterial.h
  MaterialFlatten.h
  MaterialAssignment.h
)

SET( SOURCE_FILES ${CXX_FILES} ${H_FILES} )

ADD_LIBRARY( AlembicAbcMaterial ${SOURCE_FILES} )

INSTALL( TARGETS AlembicAbcMaterial
         LIBRARY DESTINATION lib
         ARCHIVE DESTINATION lib/static )

INSTALL( FILES ${H_FILES}
         DESTINATION include/Alembic/AbcMaterial
         PERMISSIONS OWNER_READ GROUP_READ WORLD_READ )

IF( NOT ALEMBIC_NO_TESTS )
	ADD_SUBDIRECTORY( Tests )
ENDIF()

